That's not a simple requirement, actually...

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[tq][br]Joe: If you can play on an unlimited number of planets,[/br]
[br]it would make no sense that each is stored in the memory.[/br]
[br]A much better idea is to have autogenerated planets.[/br]
[br]Just a (pseudo) random number, and based on it are all the relevant parameters.[/br]
[br]When looking for a new planet you could perform some tests to determine the value of this random number.[/br]
[br]And from there, discover the values of the parameters that you are interested in.[/br]
[br]And look for a planet which meets your criteria.[/br]
[br]Again, use automated scripts for this, to speed up the task.[/br]
[br]This way after many iterations you could maybe find a planet with an extremely high value of a parameter which is, for example, tree growth rate.[/br][/tq]
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