content-type: image/png page: bsta-000454.htm frametype: normal frame: bsta-000454.png timer: 180 ext: png title: That's not a simple requirement, actually... width: 580 ongtime: 1630155602 command: ... height: 410 [tq][br]Joe: If you can play on an unlimited number of planets,[/br] [br]it would make no sense that each is stored in the memory.[/br] [br]A much better idea is to have autogenerated planets.[/br] [br]Just a (pseudo) random number, and based on it are all the relevant parameters.[/br] [br]When looking for a new planet you could perform some tests to determine the value of this random number.[/br] [br]And from there, discover the values of the parameters that you are interested in.[/br] [br]And look for a planet which meets your criteria.[/br] [br]Again, use automated scripts for this, to speed up the task.[/br] [br]This way after many iterations you could maybe find a planet with an extremely high value of a parameter which is, for example, tree growth rate.[/br][/tq]