[quote][center][size=200]That's not a simple requirement, actually...[/size] [url=http://1190.bicyclesonthemoon.info/bsta/v/454][img]http://1190.bicyclesonthemoon.info/bsta/bsta-000454.png[/img][/url][/center] [quote][color=#BB6622]Joe: If you can play on an unlimited number of planets,[/color] [color=#BB6622]it would make no sense that each is stored in the memory.[/color] [color=#BB6622]A much better idea is to have autogenerated planets.[/color] [color=#BB6622]Just a (pseudo) random number, and based on it are all the relevant parameters.[/color] [color=#BB6622]When looking for a new planet you could perform some tests to determine the value of this random number.[/color] [color=#BB6622]And from there, discover the values of the parameters that you are interested in.[/color] [color=#BB6622]And look for a planet which meets your criteria.[/color] [color=#BB6622]Again, use automated scripts for this, to speed up the task.[/color] [color=#BB6622]This way after many iterations you could maybe find a planet with an extremely high value of a parameter which is, for example, tree growth rate.[/color][/quote] [/quote]