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That's not a simple requirement, actually...

That's not a simple requirement, actually...
EE:EE:EE
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28.08.2021, 13:00 UTC

"BSTA" by Balthasar SzczepaƄski

[url=http://1190.bicyclesonthemoon.info/aftertime/viewer?story=bsta&f=454][img]http://1190.bicyclesonthemoon.info/aftertime/bsta/bsta-000454.png[/img][/url]
[quote][color=#BB6622]Joe: If you can play on an unlimited number of planets,[/color]
[color=#BB6622]it would make no sense that each is stored in the memory.[/color]
[color=#BB6622]A much better idea is to have autogenerated planets.[/color]
[color=#BB6622]Just a (pseudo) random number, and based on it are all the relevant parameters.[/color]
[color=#BB6622]When looking for a new planet you could perform some tests to determine the value of this random number.[/color]
[color=#BB6622]And from there, discover the values of the parameters that you are interested in.[/color]
[color=#BB6622]And look for a planet which meets your criteria.[/color]
[color=#BB6622]Again, use automated scripts for this, to speed up the task.[/color]
[color=#BB6622]This way after many iterations you could maybe find a planet with an extremely high value of a parameter which is, for example, tree growth rate.[/color][/quote]
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